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Crunching Apple App Sales Data – Show Me The Money

Want More Detail about Your Daily App Sales? So you are an app developer or publisher. You published your app on the Apple App Store. You logged into iTunes Connect to view your downloads and sales....

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Securing Data in iPhone/iPad/iPod Apps

Mobile apps can do all sorts of really cool things. As an app is used, it often generates data. This data often includes a plethora of different types of information: personally identifiable, user...

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Getting Started with Cocos2d and Chipmunk Physics – Part 2

The focus of this tutorial is to dig deeper into the HellowWorld template app to finish the discussion of how Cocos2d is being used in the sample. After completing this tutorial you should have an...

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Getting Started with Cocos2d and Chipmunk Physics – Part 1

Getting started with Cocos2d can seem a bit intimidating since there are so many things to learn. This two part tutorial should help you tackle the Cocos2d learning curve and get you rolling towards...

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Getting to know XCode – from downloading it to publishing your first app

So you want to be an iPhone developer. It’s actually not difficult to get started. The barrier of entry to becoming an independent app publisher has never been so low and the demand for good iOS...

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How to make a Ragdoll with Chipmunk Physics & Cocos2d

This tutorial includes the full source code of the Rag Doll Stunt Man project and covers the details on how to make a 2D ragdoll with Cocos2d and Chipmunk. You can create this app by following along in...

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Custom Drawing with OpenGL ES 2.0 in Cocos2d 2.0

Cocos2d 2.0 is a flexible game engine that leverages OpenGL ES 2.0 to render graphics.  A developer could build many games with Cocos2d 2.0 without ever having to directly use or understand OpenGL ES...

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Presentation: Making Games with Cocos2d & Chipmunk Physics

Tonight I have the privilege of giving a presentation at the CocoaHeads Chicago (CAWUG) monthly meeting. While some code will be discussed, the presentation is a high-level overview of the basic...

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